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Siren
Siren
Type Support
Quality Legend
Evolves from:
Mermaid Portrait


SkillsEdit

Healing Spray

Healing Spray
Base (Common, 1 Star): Heal the ally with the least HP for 55% Magic.
DETAILS:
  • 2 (Rare, 1 Star): Heal the ally with the least HP for 70% Magic.
  • 3 (Epic, 1 Star): Heal the ally with the least HP for 95% Magic.
  • 4 (Legend, 1 Star): Heal the ally with the least HP for 120% Magic.


Mer Song

Mer Song
Base (Common, 1 Star): Nearby allies gain Attack, Magic, Move +30% for 4s.
DETAILS:
  • 2 (Rare, 3 Star): Nearby allies gain Attack, Magic, Move +30% for 5s.
  • 3 (Epic, 3 Star): Nearby allies gain Attack, Magic, Move +30% for 6s.
  • 4 (Legend, 3 Star): Nearby allies gain Attack, Magic, Move +30% for 9s.


Sea's Bounty

Sea's Bounty
Base (Common, 1 Star): Heal nearby allies for 50% Magic, then shield them for 10% Magic for 5s.
DETAILS:
  • 2 (Rare, 5 Star): Heal nearby allies for 80% Magic, then shield them for 12% Magic for 5s.
  • 3 (Epic, 5 Star): Heal nearby allies for 100% Magic, then shield them for 15% Magic for 5s.
  • 4 (Legend, 5 Star): Heal nearby allies for 120% Magic, then shield them for 18% Magic for 5s.

TalentsEdit

Concentrate Option: 1

Concentrate Talent
Max level: 11, Cost per level: 2

Base (Rare, 1 Star): Magic +40, Magic +10%
DETAILS:
  • 2 (Rare, 1 Star): Magic +60, Magic +20%
  • 3 (Rare, 1 Star): Magic +80, Magic +30%
  • 4 (Rare, 1 Star): Magic +100, Magic +40%
  • 5 (Rare, 1 Star): Magic +120, Magic +50%
  • 6 (Rare, 1 Star): Magic +140, Magic +60%
  • 7 (Epic, 2 Stars): Magic +170, Magic +70%
  • 8 (Epic, 4 Stars): Magic +200, Magic +80%
  • 9 (Legend, 3 Stars): Magic +250, Magic +90%
  • 10 (Legend, 4 Stars): Magic +325, Magic +100%
  • 11 (Legend, 5 Stars): Magic +425, Magic +115%


Overdrive Option: 2-1

Overdrive Talent
Max level: 8, Cost per level: 3

Base (Epic, 1 Star): Hit, Dodge, and Crit +50, HP +400
DETAILS:
  • 2 (Epic, 1 Star): Hit, Dodge, and Crit +60, HP +600
  • 3 (Epic, 1 Star): Hit, Dodge, and Crit +70, HP +800
  • 4 (Epic, 1 Star): Hit, Dodge, and Crit +85, HP +1000
  • 5 (Epic, 1 Star): Hit, Dodge, and Crit +100, HP +1200
  • 6 (Legend, 2 Stars): Hit, Dodge, and Crit +125, HP +1400
  • 7 (Legend, 4 Stars): Hit, Dodge, and Crit +150, HP +1700
  • 8 (Legend, 5 Stars): Hit, Dodge, and Crit +200, HP +2000


Foxstep Option: 2-2

Foxstep Talent
Max level: 8, Cost per level: 3

Base (Epic, 1 Star): Magic +10%, Mag Res +10%
DETAILS:
  • 2 (Epic, 1 Star): Magic +15%, Mag Res +20%
  • 3 (Epic, 1 Star): Magic +20%, Mag Res +30%
  • 4 (Epic, 1 Star): Magic +25%, Mag Res +40%
  • 5 (Epic, 1 Star): Magic +30%, Mag Res +50%
  • 6 (Legend, 2 Stars): Magic +40%, Mag Res +60%
  • 7 (Legend, 4 Stars): Magic +50%, Mag Res +70%
  • 8 (Legend, 5 Stars): Magic +70%, Mag Res +85%


Maelstrom Option: 3-1

Maelstrom Talent
Max level: 4, Cost per level: 3

Base (Legend, 1 Star): Increase an ally's Crit and Fatal by 30% for 5s
DETAILS:
  • 2 (Legend, 2 Stars): Increase an ally's Crit and Fatal by 30% for 6s
  • 3 (Legend, 3 Stars): Increase an ally's Crit and Fatal by 30% for 7s
  • 4 (Legend, 5 Stars): Increase an ally's Crit and Fatal by 30% for 8s


Astral Prison Option: 3-2

Astral Prison Talent
Max level: 4, Cost per level: 4

Base (Legend, 1 Star): Exile the enemy with the highest Attack for 4s (22s CD)
DETAILS:
  • 2 (Legend, 2 Stars): Exile the enemy with the highest Attack for 5s (20s CD)
  • 3 (Legend, 3 Stars): Exile the enemy with the highest Attack for 5s (17s CD)
  • 4 (Legend, 5 Stars): Exile the enemy with the highest Attack for 6s (15s CD)